![]() This is a game unafraid of throwing players into the deep end straight away. As Kratos does battle, the stone prison that was once Aegaeo, the Hecatonchires comes alive, attempting to crush and shake-off our scowling protagonist. Enemies escalate quickly enough that within five minutes there’s already a boss encounter that carries through for the rest of my time with Ascension. Chasing down the first Fury Megaera, the camera sweeps around as buildings collapse and debris flies every which way. Naturally, it doesn’t take long for the ash-laden sod to escape and for the claret to start spilling. At the start of the game, the Furies have imprisoned Kratos in an enormous stone prison that was formerly their first victim torturing him for his broken oath. Having sold his soul to Ares, Kratos is seeking to break free from all that such soul-selling entails, but to do so he must defeat the Furies, three beings who operate separate to the Gods and Titans, and who uphold honour in the world. Ascension is a prequel, set six months after Kratos murders his wife and child, which sets it ten years before the events of the original God of War. My short time with God of War: Ascension started with a brief prologue setting up Kratos’ current situation, and the power-players in this fourth console excursion into ancient Greek myth. ![]() The reasons for Ascension’s existence can be debated, but its quality is undeniable. Despite the benefit of spinning off from a beloved brand, there is still scepticism among gamers.īeing released right at the end of a console cycle, there is a suspicion that these games are (at worst) half-arsed attempts to wrangle as much cash as possible out of a machine as attentions switch to next gen. Much like a similarly acronymed third person shooter on the Xbox 360, the series is enjoying one last jaunt on a console that has treated it well. God of War: Ascension is a curious beast.
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